You must throw the wooden planks at Giga Wiggler 5 times to damage it.
The Wiggler will run through several giant pipe within the Tree, where he causes wooden planks to drop. After entering the final pipe of the Tree Tower, Mario will fall on Giga Wiggler angering it. A giant wiggler with several wings on each piece of the body.Koopa Troopas (green, red, blue, yellow).These libraries contain rarer items and 3-Up Moons. In the world Spectrum Star, Toadsworth and the Toad Houses are replaced with Luma and Star Libraries. Black - All items spat out are bob-ombs that blow up.Orange - Fastest Yoshi, being invincible at top speed.Cyan - All items spat out are iceballs.Yellow - Can make an earthquake when stomping/ground pounding.Blue - Can temporarily fly with items in their mouth.Red - All items spat out are fireballs.
They come in various colours with different abilities: They're specifically common in Yoshi Island. His species can be found scattered through most levels.
Yoshi is the Mario Bros' greatest ally and pal. The only item unavailable from this shop is a Yoshi. A coin count is totalled from levels which can be used here. In this shop, you can buy power-ups for a hefty price of a few coins. Exchanges items and 1-Ups when you visit his Toad Houses. He also is incapable of using power-ups other than the Super Mushroom when he's turned small. He controls exactly like Mario but is way more heavier leading to lower jumps. This is the first level with a secret exit.Returning once again, Metal Mario is Mario's arch-rival and the challenge character of New Super Mario Land 2. After the final challenge, Mario emerges from the underground via Clear Pipe and can aim for a higher pipeline to the top of the Goal Pole. The level also focuses on avoiding Piranha Plants, and eventually players will have to dodge Piranha Eggs while moving through the Clear Pipes. The player must walk on top of Clear Pipes or throw other objects through them to reach certain collectibles. The level ends with a classic staircase to the Goal Pole.Īn underground level based on using Clear Pipes to navigate around. There are only a couple of bottomless pits to worry about. The first half of the level has a few Goombas to stomp, with Spike Tops entering the mix later.
It also drops a free Super Carrot at the Checkpoint Flag.
The rabbit guides new players through the level, demonstrating how to jump to move about and avoid obstacles. Mario has to chase a rabbit to get his cap back. Any Eastern Eggs collected after touching the Assist Block will be blank, and Mario will have to recollect them on his own to return them to normal.Ī simple grasslands stage. However, if the Assist Block is touched, the level will not be marked as completed. If he then beats the level in this form, he will revert to Bunny Mario afterwards. It turns Mario into White Bunny Mario, who is invincible and has all of Bunny Mario's abilities. If Mario loses five consecutive lives in an unfinished level, it's not too late: an Assist Block containing the Invincibility Carrot will appear. Most levels adhere to the design philosophy of introducing a new mechanic, developing it, adding a twist, and concluding it to move onto something new. Similarly to previous games of this style, each level contains 3 Eastern Eggs which must be collected to unlock certain later levels. Super Mario 3D Land 2 is a 3D platformer with the main goal of reaching the Goal Pole at end of a level, usually with the help of power-ups. Mario catches on, and promises to help save the rabbits from Bowser. However, the rabbit gestures for Mario to keep following it, and attempts to describe Bowser invading its homeland, Eastern Island. He chases it through World 1-1, eventually catching up at the Goal Pole and getting his cap back. Mario is relaxing with Luigi in the Mushroom Kingdom when a rabbit snatches his trademark red cap. Of course, the locals are none too happy about Bowser's plans, and send a scout to search the nearby regions for help. Running out of places to terrorize, and not wanting to reopen a can of worms by capturing Princess Peach for the umpteenth time, he settles for taking over the little-known Eastern Island.
As far as kidnapping princesses goes, Bowser feels like he's stuck in a rut.